Flash Game UniversityAuthor: Gary Rosenzweig
21 Oct 2018

Flash Game University

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Gary Rosenzweig talks about Flash ActionScript game development.

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    The New Book Has Arrived!

    Looks like the new book is out! I've updated the about page with links to the latest edition. I just got my copies and they look great. Amazon shows Jan. 21 and Barnes and Nobile shows Jan. 27. But if you want to get one from their first shipments I would imagine it is important to preorder now. The new book has a blue cover and weighs in at just over 550 pages with the three new chapters and 9 new games. I've switched the pages on the site so they now show the source files for the second edition, though you can still get to the first edition's source too. I've also put up the games themselves, as I had before. You can play the second edition games to see what is in the book.

  • Posted on 19 Jan 2011

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    Second Edition In the Works!

    I'm excited to announce that the second edition of ActionScript 3.0 Game Programming University is on the way! This will not simply be a reprint with a few minor changes. There are three completely new chapters and also some games added to existing chapters. I'm finished the primary writing and the book is in the editing stage. I expect the book to be published in early 2011. Check back here, of course, for more details. Or, subscribe to the newsletter and I'll email you personally with updates. As for new material. I can tell you that one new chapter will be about card games: video poker and blackjack. Another chapter will explore the newer 3D abilities of Flash with two 3D games, including a first-person dungeon game. The third new chapter will deal with the very exciting world of iPhone game development using Flash. In addition, existing chapters will get some new popular games: collapsing blocks and balloon pop. As you can see by the new look of the web site, the cover for the new book will be blue. I've also gone through the early chapters and made some improvements that will make the early steps of learning Flash game programming smoother for new developers.

  • Posted on 09 Nov 2010

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    Catching Game Part 2

    Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com. Download the source code (final game, parts 1 and 2).

  • Posted on 12 Mar 2009

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    Catching Game Part 1

    Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped. Download the source code (final game, parts 1 and 2).

  • Posted on 04 Mar 2009

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    Communication Between Movie Clips

    Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0.

  • Posted on 23 Dec 2008

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